Full disclosure: Tams and I had no experience going into this set, and the only cards we knew going into it were the "best stuff", the ones which got reprinted in other sets, so we weren't expecting too much success. That having been said, it was a lot of fun to see these things in their original context.
I've always enjoyed the flavour of Mirrodin as a plane, and seeing as we're not likely to go back there any time soon, it was nice to have a chance to see the cards in action.
We fell into the trap of trying to stay in one colour, which is generally pretty good, but after seeing how the set interacted, we realized we should have splashed a few more powerful off colour cards.
Round one was really short, but it was long enough to notice several drafting errors on our part. We should have taken more equipment if that was our plan, and stayed away from situational cards which looked good on the surface. We had a lot of creatures which needed equipment and not enough equipment to go around. There may also have been an entirely situational card in our main board, which we should have noticed during deckbuilding.
In rounds two and three we began to see more of what our deck should have been trying to do. The games were entertaining and informative, and if we ever draft Mirrodin block again, we should have a better idea of what we're in for.
In the mean time, I will mention that this Draft is going up a day early this week to make room for our special release coming tomorrow. Stay tuned for a big surprise!
Thanks for watching,
-Step.
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