Hey all you people out there in Draft land, we're finally back again, ready to provide you with the entertainment you've been lacking these three long weeks.
We've been combating illness and computer issues, but it looks like we're finally out of the woods, and ready to get back to our weekly schedule, so without further adieu, let's get right to the draft!
Since we've missed a few weeks of drafting Fate Reforged, we're still a bit inexperienced with the format, but it seems to me that three colour decks are still quite strong, and thanks to there being one less pack of the wedge coloured cards, you might find yourself splashing into a shard more often than in triple Khans. Two colour decks are just as common, of course, but with all the lands still available, it doesn't feel to me like you're giving anything up to stay open to a splash. As a side note, I found out after drafting this deck that Jund is currently a thing in the Standard meta, which doesn't surprise me at all. Between having two of the best sources of removal, and two of the best sources for large creatures, as well as the ability to ramp up, B/R/G is a powerful colour combination.
With Dragons of Tarkir coming out this weekend, it'll be interesting to see how easy it is to make the shift back to two colour limited decks. We'll be going to a prerelease on Sunday, and you should look for our report Monday morning, which will be full of hints and tips for surviving your release day draft.
Thanks for watching, and we'll see you next time,
-Step.
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