I have been looking forward to the Dragon's prerelease for a couple of reasons. First, I missed the last two prereleases due to ill timed sickness, and second, because Dragon's seems to be a really interesting set that will change the format.
When choosing which clan to play, I
looked to black, one of my first loves, who is now paired with blue
or red. My normal inclination would be to choose the generally more
aggressive black/red combo over the more controly black/blue, but
this time I decided to switch things up and go with Silumgar.
Dragonlord Silumgar is a nasty piece of
work; a 3/5 flier with deathtouch for 4 blue black. That in and of
itself is pretty sweet, but it also sports a cool ETB effect-
“When Dragonlord Silumgar enters the
battlefield, gain control of target creature or planeswalker for as
long as you control Dragonlord Silumgar.”
Sign me up!
The core mechanic for the clan is a new
one- exploit.
“Exploit (When this creature
enters the battlefield, you may sacrifice a creature.)”
And
if you DO sacrifice a creature you get a reward.
What I liked about this mechanic at first blush was the 'may' clause in the text. So if you have something on the battlefield that you don't mind sacking like this:
You get a reward, like this:
On the other side of the fence, if you
have nothing on the field or you don't want to loose a creature, you
don't have to, and are left with the creature itself.
I was lucky with my pool, in that I was
able to run the colour combo that I signed up for. Frequently, you
can sign up for one pairing and windup without enough strength in
your colours or a lot of strength in another that pulls you out of
your clan.
I never had him on the field when I was
in a position to exploit a creature, so basically it was just a 4/4
for six, not great, but playable.
I also pulled an Ugin, which I loved
playing in my legue deck, but never hit the field in any of my games.
That didn't bother me much. I've always viewed Ugin as a 23rd
card, something to top my curve, but not something to pin the hopes
and dreams of my deck on, at least not in limited/sealed. If I draw
him and can cast him, fantastic, if not, my deck needs to be able to
stand on it's own.
I'd like to talk about the cards that
exceeded my expectations.
This is just a solid card. In an
exploit deck, it's even better. Not only can I generally get in for a
few points of damage early on, I can then use it to block a bigger
flier and it replaces itself, or sacrifice it to exploit and get the
exploit reward as well as a card. Pretty darn sweet.
I put this guy into my deck because I
needed another creature. I knew it would be 'ok', but it not only
holds down the ground, as deathtouch tends to do, it works really
well as a mind game. Players see a large deathtouch creature and they
seem loathe to attack into it, to excess at times.
I've never been a graveyard mechanic
player so it was odd for me to play this card, but I figured I'd give
it a whirl, given the deck I was building. It was amazing. I could
sacrifice my creatures to exploit or blocks and get the ones back
that I wanted. The best part was the 'draw a card”. That meant I
could gravepurge at the beginning of my turn and potentially drop
that creature back on the field that turn.
I must admit that I'm a sucker for a
good combat trick so I thought I'd throw this in and see how it
fared. Turns out it's pretty much removal with an upside. Giving your
creature another 3 power AND regenerating it, means you should win
most battles. The lifelink is just the juicy cherry on this fudge
Sunday of awesome.
When I noted that I opened her I wasn't
stoked. She isn't a Dragon, and let's face it- isn't that what we all
went to the prerelease for- Dragons? Once I began building my deck
however, I really looked at her. 4/6 deathtouch for 3 black black.
That is amazing, no matter how you look at it. But wait- there is
more. Her exploit is a tutor. This card was just straight up value.
On the whole I wasn't as blown away by
the exploit mechanic as I had thought I might be, as often times,
there just wasn't the opportunity to us it. I think if you draft with
an eye to build around it, it can but super powerful. For me, it just
turned out to be an occasional bonus, not a game bending thing.
I can't wait to try drafting the set,
that's when well all get a better feel on how Dragon's of Tarkir will
fare.
~Tams
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