So it finally happened. After all this time, even after conceding last week to avoid it, we finally lost a round to the clock. If that doesn't dissuade you from watching, you should be in for a fairly entertaining main event.
As I said, we lost not one, but two rounds to the clock, though one wasn't exactly our fault. A connection issue in round three ate about four minutes of our time.
Despite all that, this draft had a lot going for it. Our deck was strong, and we piloted it fairly well. The one thing that I want to point out about the construction process was the Kheru Lich Lord. I didn't think our deck wanted it, but I wasn't sure. As it turns out, we sided it out in almost every game. Maybe it would have been better to leave him out of the deck to begin with, but I didn't know. If we hadn't run him, we never would have known. I now have a better personal understanding of when that card is good, and when it isn't. To me, that's worth a card.
In round one we made a single bad attack which turned the tide against us. Even then, if we'd played out a creature that turn, rather than waiting until the turn after, we probably would have won the round. Giving our opponent enough of an edge to stall us out was annoying to say the least.
Round two, paradoxically, was both the only round we won, and the round in which I feel we played the worst. If it weren't for our slow playing, I really feel we could have gone 3-0 with this deck, so stay tuned in future while we strive to find a middle ground between "just swinging in" and dragging our feet.
Thanks for watching, and we'll see you next time,
-Step.
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