So here we are! Khans has finally arrived on MTGO, and what better way to celebrate than with a clan themed draft? We may not have quite settled into the new set, but at least it's entertaining!
We very quickly landed ourselves in Jeskai, and it seemed to work well enough, though next time I'd focus a little more on mana fixing earlier in the draft, and probably more non-creature spells. Jeskai may not be as strong as the three more straightforward clans (Abzan, Mardu, and Temur), but the Prowess mechanic is definitely powerful. This was made clear to me in round 1 when we lasted a whole three turns longer than we should have, simply thanks to our prowess creatures.
It would have been much nicer to have been on the offensive with them, but maybe next time.
We fared better in rounds 2 and 3, and at the very least I can say that it was fun. There was some back and forth, and we got to see almost all of the set's mechanics in play. I'm very much looking forward to next week.
Thanks for reading, and we'll see you next time.
-Step.
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