Hey everyone!
Boy, it
feels like it's been a life time since I've written one of these
things, but I'm super excited to be back at it.
I'm coming to Aether
Revolt having not done much in Kaladesh, save for a sealed league and
approaching this draft, I'd had no real exposure to the cards except
for watching Loading Ready Run's Pre Pre Release, so to say I felt
lost, was an understatement. That said, I'm always up to jump into an
unknown draft format so I gave it a whirl.
I knew that there was a bunch of stuff that
put counters on things, as well as energy floating around, so this
looked really strong. I live by the, don't marry your first pick, so
I had no issue first picking a two coloured card.
As I made my way
through the first pack I picked up a Scrounging Bandar and a Defiant
Salvager, giving me hope that I could make the counters on creatures
train roll.
By the end of the
draft, I had drafted 12 cards that produced counters, in one form or
another, and I was thinking I'd hit the jack pot.
My removal suite was
very light, with only one unconditional destroy spell, one fight
card, one spell that would take care of 2/2's and a couple of
removalish creatures, but my thinking was that I would be Voltroning
up my smaller creatures and being aggressive.
The rest of the cards
were ramp, card draw and bigger butt creatures to hold down the sky
and ground if I went to the late game.
Round one was against a
blue green deck. In game one we battled back and forth, grinding each
other down, painfully slowly, until my opponent came out on top,
thanks to a well played counter spell. Game two was pretty much more
of the same, again going to turns but finally squeaking out the win,
putting down one more creature than I could block.
Round two saw me play
Step, something neither of us really like to have happen. I started
off strong, dropping a handful of creatures, but his removal found
itself in his hand and he removed three creatures in rapid
succession. There was just no coming back from that. In game two I
didn't fare much better, never able to keep enough threat on the
board to make any headway.
Round three showed me
the biggest mistake I'd made with this deck, I relied too much on my
ability to trigger revolt by attacking into my opponent. Most players
will be wise to what seems like an unprofitable attack and won't
block. More times than not, I wound up playing creatures for no value
and never did get the Constrictor to go off.
I think this would have
been a much more successful deck if I'd had other ways to trigger the
revolt, such as bounce, or more cards that allowed me to sac my own
creatures.
All in all though, it
was a really fun night, and a great way to get my first taste of
Aether Revolt.
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