This weeks draft found
us again in black/red, which is a favourite colour pairing, for both
of us in this format. It tends to be highly aggressive and difficult
to beat, what with all of the strong dash and supporting cards. As we
found out though, that is not always the case.
We first picked a
Pristine Skywise. Though I generally stay away from pack one pick one
two colour cards, as it's generally not the best choice to commit to
two colours so early, I still stand by that pick. It's a strong rare
that we decided to simply speculate on. If we found white/blue open
and viable we would run it, otherwise we would bench it. The only
other choices I would have considered were Dragon Fodder, Salt Road
Quartermasters or maybe Reckless Imp. That said, we didn't feel we
were missing out on much by not choosing one of them.
In pick two Step and I
had a differing of opinions as to which card to take- the Ukud Cobra
or the Sarkan's Rage. I wanted the creature, Step, the removal. I
still think the right choice at this point in the draft was the
creature- it's uncommon and really good. A 2/5 with deathtouch for
four can be removal, create board stalls, and can get in for damage. I agree
that straight up removal is something to prioritize but I felt that a
good multi purpose, uncommon creature was the better choice.
Re-watching the draft, I still stand by that.
As we moved through the
first pack there was the option of picking some decent white cards
over the black, which would have set us up for the Daghatar we passed
later on, but given that we had no way of knowing that, and the black
we chose was fairly solid, I still think we went in the right
direction.
Pack three pick one saw
Daghatar as our rare. I briefly contemplated suggesting taking it,
and hope to pick up a piece of fixing as we had a few drafts earlier.
After seeing the Wild Slash though, I figured that a strong piece of
removal trumped a admittedly strong card that we'd need to hope to
splash in a two colour format. As we moved into the next pick, there
was a Wind-scarred Crag that we could have nabbed to splash with, but
given that we couldn't be sure we would find one, I still believe
that Wild Slash was the better choice for us.
By the end of the draft
we created a mediocre red/black deck, that was missing most of the
stand out dash cards, and that proved to be a weakness. The R/B decks
biggest asset is it's speed, and ours was slower than we would have
liked. I will admit that variance was a big issue in some games and
we probably would have fared better if our deck had behaved, but
still, it just wasn't as strong as we were hoping.
The last thing I want
to talk about is Impact Tremors. We only wound up with four dash
creatures, though Dragon Fodder would have given us two points of
damage to our opponent for the cost of one card, but still, this
probably wasn't the optimum deck for this card. Step and I talked
about it afterwards and he said a creature would have been better.
He's probably right but given that we didn't see Impact Tremors at
all, we wouldn't have seen that creature either, so it's really hard
to tell if it would have helped in any of our games.
While this wasn't the
strongest of decks or the best of drafts, we still had a blast and
learned some things, so that, to us, makes it worth while.
Hope you enjoyed the
video and thanks for stopping by!
~Tams
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