Unfortunately I was unable to attend our local paper Fates Reforged prerelease, but Step surprised me by bringing me home a sealed pool so I could try my hand at deck building the new set.
I got one rare in each colour and one in multi, which could have the potential for a five colour deck.
Master of Pearls is a great surprise morph that has to potential to end a game so I was perfectly happy to see him.
Crackling Doom is pretty fantastic as far as removal goes. It does have the slight downside of requiring Mardu mana but fact that the card reads opponent sacrifices instead of destroys, which takes care of indestructible and hexproof creatures, well worth the three colour cost. The two damage to your opponent's face is just icing on the ouch cake.
My next rare, Flamewake Phoenix, seemed to be telling me that Mardu was to be my clan for this sealed. I wasn't sure what to think of this guy, but in a deck that features high powered creatures, it's ferocious ability could make it quite impressive, and annoying for your opponent to deal with, especially if they don't have a flyer on the field. Specifically, you have a 3/4 on the field and drop this fellow and swing. They use removal on it. At the beginning of your next combat phase, you pay 1 red and in he swings again, lather, rinse, repeat. The downside is, double red to cast, a flimsyish toughness, and the situational nature of his ferocious trigger. That said, 2/2 flyer for three, if I'm in a deck that supports the double red, I'd give him a go.
Crux of Fate showed up next. This is a board wipe for 3 and double black, or a situational sideboard card for dragon heavy decks. Essentially it's
End Hostilities, but instead of the bonus of "and all permanents attached to creatures", Cruxes' added upside. is the ability to destroy all Dragons, which in this format could be relevant.
Temur War Shaman, without it's added ability is, alright I guess. I wouldn't be excited to run it, but in some decks it would make the cut. Why I was excited to try this guy is for his enter the battlefield effect. I've been back and forth about the potential of manifest, so I was curious to see it in action. This ETB means that instead of a 4/5 for six you are getting 6 power and 7 toughness for 6 and on two bodies, which is even sweeter. The only downside I can glean is the potential to manifest a non creature spell.
My last rare was a mythic. Even with the triple blue in the casting cost, it seems like it has the potential to be super powerful. The delve mitigates the 8 colourless cost and in a deck that's firmly in blue, this card could end games.
I laid out my pool by colour and after looking at my fixing, realized that a five colour deck was not going to be something that my cards supported, so I looked elsewhere.
My first deck attempt was Mardu, as that is where most of my fixing was, as well as four of my rares. Sadly, the support cards in black and white were not great and not plentiful. I played the deck many times and came to the conclusion that no matter how I played it, it was just a weak deck.
I was about to call quits to my first Fates experience when I remembered a deck concept I had been boucning around a few weeks ago after viewing some of the spoiled cards- a deck I have termed the Manimal deck.
My idea was to take all of the creatures, especially morphs and any card that allows you to manifest. The thought being, the only thing you will manifest is a creature, land or another manifest card and the ETB bounce abilities in this set, would also help fix any 'oooops, I manifested my awesome manifest spell' problem.
So I went back through my pool to see if I had enough stuff to make this work, and boy did I.
I wound up going Temur with only one
Wind-Scarred Crag as fixing, but that never seemed to be a problem.
Here is a look at the deck.
I'd like to talk about a few of the creatures first.
Another new mechanic to this set, is Dash, and I've heard mixed things said during peoples set preview, but I can report that this little guy was quite fun early game. I found myself with him in my opening hand and only a single red- no problem, just dash him in for three damage and back to my hand. Eventually it traded with a morph, which I was perfectly OK with.
ETB effects and bounce effects can do amazing things and this combo was just amazing.
Step had HUGE dragon on his side of the field and I had zero in the way on conventional removal, so I used the Sabertooths bounce ability to pitch my Surveyor to my hand so I could cast it and bounce his dragon. Somewhat expensive, I will grant you, but this was late game where I already had some ground creatures and the mana to spend. It won me the game as I had an indestructible blocker on the ground and the ability to keep his flyer from eating my other flyer or doing any more damage to me.
I also had one card using the new bolster mechanic. I ran this to help with my fixing, as it was so terrible and I didn't really have another option. It turned out to be not great. Three mana to get a basic land and then it comes on to the battle field tapped. As for the bolster- just not that strong.
I ran 4 different manifest cards and I had so much fun with them. I only manifested something I didn't want to once, my Aven Surveyor, and I just used the Saber to bounce it back to my hand. so as to utilize the Surveyors ETB effect.
My favourite one by far was Write into Being, which I ran two copies of. The ability to scry two and manifest one, is really powerful in this deck, almost entirely negated the downside of manifesting something you don't want to.
This turned out to be a surprisingly strong deck, that Step is still trying to beat. The ability to constantly drop creatures, as well as ulitlize the ETB effects of cards like
Bear's Companion and the Surveyor was just really strong. I'm really looking forward to trying to draft this deck with more focus.
When all is said and done, I am really excited to draft this new set, which is a change from how I felt going in. After listening to a few set reviews, I was feeling that this was going to be a really weak set and not at all comparable to KTK on it's own. Now I feel that it offers some cool new mechanics to explore and works really well with Khans.
Thanks so much for reading,
Tams