I have to appologize for the unscheduled hiatus last week. Our internet would barely let us connect long enough to upload the videos, nevermind review them.
As a result, we're bringing you last week's now! Welcome to our latest Jeskai deck! Drafting it was well worth the lessons learned.
The first thing you'll probably notice is that it's very hard to win games when you're not drawing one of your colours. Even though the draft looked good to me, it turns out that a good deck without a solid mana base isn't a good deck. People have been drafting the common lands a little higher with every draft, and it has become hard to get a hold of them if you're not looking for it.
Another thing to mention is that it pays to reassess the board if it's been stalled for a while. Sometimes things change without you even realizing it. Maybe there's an ability you're afraid of which requires mana to use, maybe someone's about to hit six land and can untap something which has been singing bell struck. This format is both fast and slow in that the board gets developed very quickly on both sides, and stalls into the long game. That being the case, it's important to know where the stall is happening, so you know where your ins might be.
That way you don't accidentally run a creature who suddenly has flying into a creature which has had reach all along.
I think the deck would have been fine if we'd gotten one or two more tap lands, but we'll never really know.
Just a head's up, next week we'll be having a special guest. Sean, the owner of The Gamer's Emporium, will be here to show us how he does it and tell us about his store. We're looking forward to it, and hope you are too.
Thanks for watching, and we'll see you next week,
-Step.
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